TALKS/INTERVIEWS
UX DESIGN / AR DESIGN / DESIGN THINKING
Skills: Public Speaking, Design Knowledge
LIGHTSHIP SESSION
AR Revolution: Designing User-Centric Experience
For a Community Brown Bag Session, I gave a second talk on User Experience for AR games to the external developer community associated to Niantic. I talked about the experience of designing for Peridot post-global launch.
AWE 2023
Peridot and Lightship AR
At AWE, I along with 2 of my other colleagues gave a talk on how the Peridot team uses Lightship, Niantic's AR development platform. I specifically talked about how I design for AR utilizing the tools Lightship provides, as well design thinking when it comes to designing for AR.
LIGHTSHIP SESSION
User Experience for AR
For a Community Brown Bag Session, I gave a talk on User Experience in regards to AR to the external developer community associated to Niantic. I provided some tips and considerations when designing for AR and how to make AR usable and understandable to users.
LIGHTSHIP SUMMIT TOKYO 2022
Niantic UXと開発
Lightship Summit was a conference for Niantic's global community of AR developers. For the Lightship Summit in Tokyo, I was invited along with 3 other designers/engineer on UX at Niantic. I specifically talked about my learnings and knowledge of designing for AR and the UX considerations needed.
*Recording not viewable for the public